AI Insights · Timothy · October 2024
Top 5 2D Realistic Games in Guatemala: Q3 2024 Performance Insights
Explore the downloads, revenue, and active user trends of the top 5 2D realistic games in Guatemala for Q3 2024, with insights from Sensor Tower.
In the third quarter of 2024, the 2D realistic games category in Guatemala saw varied performance across the top applications, as reported by Sensor Tower.
Teen Patti Gold:3 Patti Rummy, published by Moonfrog, experienced a notable fluctuation in downloads. Starting from 41.8K in early July, downloads dipped mid-quarter, reaching a low of 9K in mid-September, before closing at 22.6K at the end of September. The app maintained a consistent level of weekly active users, peaking at 191K in early September, with a slight decline to 181K by the end of the quarter. Revenue remained absent throughout the period.
Dream League Soccer 2024 from First Touch Games Ltd. showed a steady, albeit minor, decline in revenue, beginning at approximately $1.9K in the first week of July and tapering to $1.5K by the end of September. Downloads followed a downward trend from 10.2K to 6.9K over the quarter. Despite these declines, weekly active users sustained a relatively stable pattern, peaking at 77.7K mid-September.
8 Ball Pool, by Miniclip.com, saw a gradual increase in both revenue and downloads. Revenue rose from $720 in early July to $867 by the end of September. Downloads climbed from 4.7K to 11.1K during the same period. Weekly active users consistently grew, reaching 99.7K at the quarter’s close.
Hello Kitty Nail Salon by Budge Studios experienced an erratic revenue pattern, starting at $135 and ending at $16, with occasional spikes. Downloads initially decreased but saw a peak of 6.5K in early September before settling at 2.8K. Active users peaked at 30K in early September, then declined to 19.5K by the end of the quarter.
Lastly, Zen Blossom: Flower Tile Match from BRAINWORKS PUBLISHING PTE. LTD. maintained a steady download rate, starting at 3.9K and ending at 2.7K. Weekly active users showed a slight increase towards the end of the quarter, from 12.7K to 13.8K, while revenue was negligible throughout the period.
For more detailed insights and analytics, visit Sensor Tower.